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RectangleShape2D

Inherits: Shape2D < Resource < RefCounted < Object

A 2D rectangle shape used for physics collision.

Description

A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.

Performance: RectangleShape2D is fast to check collisions against. It is faster than CapsuleShape2D, but slower than CircleShape2D.

Tutorials

Properties

Vector2

size

Vector2(20, 20)

Property Descriptions

Vector2 size = Vector2(20, 20)

The rectangle's width and height.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_rectangleshape2d.html