Inherits: Node3D < Node < Object
RemoteTransform3D pushes its own Transform3D to another Node3D derived Node in the scene.
RemoteTransform3D pushes its own Transform3D to another Node3D derived Node (called the remote node) in the scene.
It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
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void |
NodePath("")
The NodePath to the remote node, relative to the RemoteTransform3D's position in the scene.
true
If true, the remote node's position is updated.
true
If true, the remote node's rotation is updated.
true
If true, the remote node's scale is updated.
true
If true, global coordinates are used. If false, local coordinates are used.
RemoteTransform3D caches the remote node. It may not notice if the remote node disappears; force_update_cache forces it to update the cache again.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_remotetransform3d.html