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/Godot 4.2

RichTextEffect

Inherits: Resource < RefCounted < Object

A custom effect for a RichTextLabel.

Description

A custom effect for a RichTextLabel, which can be loaded in the RichTextLabel inspector or using RichTextLabel.install_effect.

Note: For a RichTextEffect to be usable, a BBCode tag must be defined as a member variable called bbcode in the script.

GDScript
# The RichTextEffect will be usable like this: `[example]Some text[/example]`
var bbcode = "example"
C#
// The RichTextEffect will be usable like this: `[example]Some text[/example]`
string bbcode = "example";

Note: As soon as a RichTextLabel contains at least one RichTextEffect, it will continuously process the effect unless the project is paused. This may impact battery life negatively.

Tutorials

Methods

bool

_process_custom_fx ( CharFXTransform char_fx ) virtual const

Method Descriptions

bool _process_custom_fx ( CharFXTransform char_fx ) virtual const

Override this method to modify properties in char_fx. The method must return true if the character could be transformed successfully. If the method returns false, it will skip transformation to avoid displaying broken text.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_richtexteffect.html