Inherits: Resource < RefCounted < Object
A shortcut for binding input.
Shortcuts are commonly used for interacting with a Control element from an InputEvent (also known as hotkeys).
One shortcut can contain multiple InputEvent's, allowing the possibility of triggering one action with multiple different inputs.
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get_as_text ( ) const | |
has_valid_event ( ) const | |
matches_event ( InputEvent event ) const |
[]
The shortcut's InputEvent array.
Generally the InputEvent used is an InputEventKey, though it can be any InputEvent, including an InputEventAction.
Returns the shortcut's first valid InputEvent as a String.
Returns whether events contains an InputEvent which is valid.
Returns whether any InputEvent in events equals event.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_shortcut.html