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/Godot 4.2

SphereMesh

Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object

Class representing a spherical PrimitiveMesh.

Description

Class representing a spherical PrimitiveMesh.

Properties

float

height

1.0

bool

is_hemisphere

false

int

radial_segments

64

float

radius

0.5

int

rings

32

Property Descriptions

float height = 1.0

  • void set_height ( float value )
  • float get_height ( )

Full height of the sphere.

bool is_hemisphere = false

  • void set_is_hemisphere ( bool value )
  • bool get_is_hemisphere ( )

If true, a hemisphere is created rather than a full sphere.

Note: To get a regular hemisphere, the height and radius of the sphere must be equal.

int radial_segments = 64

  • void set_radial_segments ( int value )
  • int get_radial_segments ( )

Number of radial segments on the sphere.

float radius = 0.5

  • void set_radius ( float value )
  • float get_radius ( )

Radius of sphere.

int rings = 32

  • void set_rings ( int value )
  • int get_rings ( )

Number of segments along the height of the sphere.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_spheremesh.html