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Texture3DRD

Inherits: Texture3D < Texture < Resource < RefCounted < Object

Texture for 3D that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Properties

RID

texture_rd_rid

RID()

Property Descriptions

RID texture_rd_rid = RID()

  • void set_texture_rd_rid ( RID value )
  • RID get_texture_rd_rid ( )

The RID of the texture object created on the RenderingDevice.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_texture3drd.html