Inherits: Texture3D < Texture < Resource < RefCounted < Object
Texture for 3D that is bound to a texture created on the RenderingDevice.
This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
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RID()
The RID of the texture object created on the RenderingDevice.
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Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_texture3drd.html