Inherits: TileSetSource < Resource < RefCounted < Object
Exposes a 2D atlas texture as a set of tiles for a TileSet resource.
An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using create_tile. Those tiles are then indexed using their coordinates in the grid.
Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas.
Alternatives version of a tile can be created using create_alternative_tile, which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0.
Each tile alternate has a set of properties that is defined by the source's TileSet layers. Those properties are stored in a TileData object that can be accessed and modified using get_tile_data.
As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using TileSetAtlasSource.set("<coords_x>:<coords_y>/<alternative_id>/<tile_data_property>").
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void | |
create_alternative_tile ( Vector2i atlas_coords, int alternative_id_override=-1 ) | |
void | create_tile ( Vector2i atlas_coords, Vector2i size=Vector2i(1, 1) ) |
get_atlas_grid_size ( ) const | |
get_next_alternative_tile_id ( Vector2i atlas_coords ) const | |
get_runtime_texture ( ) const | |
get_runtime_tile_texture_region ( Vector2i atlas_coords, int frame ) const | |
get_tile_animation_columns ( Vector2i atlas_coords ) const | |
get_tile_animation_frame_duration ( Vector2i atlas_coords, int frame_index ) const | |
get_tile_animation_frames_count ( Vector2i atlas_coords ) const | |
get_tile_animation_mode ( Vector2i atlas_coords ) const | |
get_tile_animation_separation ( Vector2i atlas_coords ) const | |
get_tile_animation_speed ( Vector2i atlas_coords ) const | |
get_tile_animation_total_duration ( Vector2i atlas_coords ) const | |
get_tile_at_coords ( Vector2i atlas_coords ) const | |
get_tile_data ( Vector2i atlas_coords, int alternative_tile ) const | |
get_tile_size_in_atlas ( Vector2i atlas_coords ) const | |
get_tile_texture_region ( Vector2i atlas_coords, int frame=0 ) const | |
get_tiles_to_be_removed_on_change ( Texture2D texture, Vector2i margins, Vector2i separation, Vector2i texture_region_size ) | |
has_room_for_tile ( Vector2i atlas_coords, Vector2i size, int animation_columns, Vector2i animation_separation, int frames_count, Vector2i ignored_tile=Vector2i(-1, -1) ) const | |
has_tiles_outside_texture ( ) const | |
void | move_tile_in_atlas ( Vector2i atlas_coords, Vector2i new_atlas_coords=Vector2i(-1, -1), Vector2i new_size=Vector2i(-1, -1) ) |
void | remove_alternative_tile ( Vector2i atlas_coords, int alternative_tile ) |
void | remove_tile ( Vector2i atlas_coords ) |
void | set_alternative_tile_id ( Vector2i atlas_coords, int alternative_tile, int new_id ) |
void | set_tile_animation_columns ( Vector2i atlas_coords, int frame_columns ) |
void | set_tile_animation_frame_duration ( Vector2i atlas_coords, int frame_index, float duration ) |
void | set_tile_animation_frames_count ( Vector2i atlas_coords, int frames_count ) |
void | set_tile_animation_mode ( Vector2i atlas_coords, TileAnimationMode mode ) |
void | set_tile_animation_separation ( Vector2i atlas_coords, Vector2i separation ) |
void | set_tile_animation_speed ( Vector2i atlas_coords, float speed ) |
0
Tile animations start at same time, looking identical.
1
Tile animations start at random times, looking varied.
2
Represents the size of the TileAnimationMode enum.
4096
Represents cell's horizontal flip flag. Should be used directly with TileMap to flip placed tiles by altering their alternative IDs.
var alternate_id = $TileMap.get_cell_alternative_tile(0, Vector2i(2, 2))
if not alternate_id & TileSetAtlasSource.TRANSFORM_FLIP_H:
# If tile is not already flipped, flip it.
$TileMap.set_cell(0, Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
8192
Represents cell's vertical flip flag. See TRANSFORM_FLIP_H for usage.
16384
Represents cell's transposed flag. See TRANSFORM_FLIP_H for usage.
Vector2i(0, 0)
Margins, in pixels, to offset the origin of the grid in the texture.
Vector2i(0, 0)
Separation, in pixels, between each tile texture region of the grid.
The atlas texture.
Vector2i(16, 16)
The base tile size in the texture (in pixel). This size must be bigger than the TileSet's tile_size value.
true
If true, generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.
Disabling this setting might lead a small performance improvement, as generating the internal texture requires both memory and processing time when the TileSetAtlasSource resource is modified.
Removes all tiles that don't fit the available texture area. This method iterates over all the source's tiles, so it's advised to use has_tiles_outside_texture beforehand.
Creates an alternative tile for the tile at coordinates atlas_coords. If alternative_id_override is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise.
Returns the new alternative identifier, or -1 if the alternative could not be created with a provided alternative_id_override.
Creates a new tile at coordinates atlas_coords with the given size.
Returns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the texture's size, the atlas margins, and the tiles' texture_region_size.
Returns the alternative ID a following call to create_alternative_tile would return.
If use_texture_padding is false, returns texture. Otherwise, returns and internal ImageTexture created that includes the padding.
Returns the region of the tile at coordinates atlas_coords for the given frame inside the texture returned by get_runtime_texture.
Note: If use_texture_padding is false, returns the same as get_tile_texture_region.
Returns how many columns the tile at atlas_coords has in its animation layout.
Returns the animation frame duration of frame frame_index for the tile at coordinates atlas_coords.
Returns how many animation frames has the tile at coordinates atlas_coords.
Returns the TileAnimationMode of the tile at atlas_coords. See also set_tile_animation_mode.
Returns the separation (as in the atlas grid) between each frame of an animated tile at coordinates atlas_coords.
Returns the animation speed of the tile at coordinates atlas_coords.
Returns the sum of the sum of the frame durations of the tile at coordinates atlas_coords. This value needs to be divided by the animation speed to get the actual animation loop duration.
If there is a tile covering the atlas_coords coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns Vector2i(-1, -1) otherwise.
Returns the TileData object for the given atlas coordinates and alternative ID.
Returns the size of the tile (in the grid coordinates system) at coordinates atlas_coords.
Returns a tile's texture region in the atlas texture. For animated tiles, a frame argument might be provided for the different frames of the animation.
Returns an array of tiles coordinates ID that will be automatically removed when modifying one or several of those properties: texture, margins, separation or texture_region_size. This can be used to undo changes that would have caused tiles data loss.
Returns whether there is enough room in an atlas to create/modify a tile with the given properties. If ignored_tile is provided, act as is the given tile was not present in the atlas. This may be used when you want to modify a tile's properties.
Checks if the source has any tiles that don't fit the texture area (either partially or completely).
Move the tile and its alternatives at the atlas_coords coordinates to the new_atlas_coords coordinates with the new_size size. This functions will fail if a tile is already present in the given area.
If new_atlas_coords is Vector2i(-1, -1), keeps the tile's coordinates. If new_size is Vector2i(-1, -1), keeps the tile's size.
To avoid an error, first check if a move is possible using has_room_for_tile.
Remove a tile's alternative with alternative ID alternative_tile.
Calling this function with alternative_tile equals to 0 will fail, as the base tile alternative cannot be removed.
Remove a tile and its alternative at coordinates atlas_coords.
Change a tile's alternative ID from alternative_tile to new_id.
Calling this function with new_id of 0 will fail, as the base tile alternative cannot be moved.
Sets the number of columns in the animation layout of the tile at coordinates atlas_coords. If set to 0, then the different frames of the animation are laid out as a single horizontal line in the atlas.
Sets the animation frame duration of frame frame_index for the tile at coordinates atlas_coords.
Sets how many animation frames the tile at coordinates atlas_coords has.
Sets the TileAnimationMode of the tile at atlas_coords to mode. See also get_tile_animation_mode.
Sets the margin (in grid tiles) between each tile in the animation layout of the tile at coordinates atlas_coords has.
Sets the animation speed of the tile at coordinates atlas_coords has.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_tilesetatlassource.html