Inherits: VisualShaderNode < Resource < RefCounted < Object
A node that controls how the object faces the camera to be used within the visual shader graph.
The output port of this node needs to be connected to Model View Matrix port of VisualShaderNodeOutput.
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0
Billboarding is disabled and the node does nothing.
1
A standard billboarding algorithm is enabled.
2
A billboarding algorithm to rotate around Y-axis is enabled.
3
A billboarding algorithm designed to use on particles is enabled.
4
Represents the size of the BillboardType enum.
1
Controls how the object faces the camera. See BillboardType.
false
If true, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_visualshadernodebillboard.html