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/Godot 4.2

VisualShaderNodeClamp

Inherits: VisualShaderNode < Resource < RefCounted < Object

Clamps a value within the visual shader graph.

Description

Constrains a value to lie between min and max values.

Properties

OpType

op_type

0

Enumerations

enum OpType:

OpType OP_TYPE_FLOAT = 0

A floating-point scalar.

OpType OP_TYPE_INT = 1

An integer scalar.

OpType OP_TYPE_UINT = 2

An unsigned integer scalar.

OpType OP_TYPE_VECTOR_2D = 3

A 2D vector type.

OpType OP_TYPE_VECTOR_3D = 4

A 3D vector type.

OpType OP_TYPE_VECTOR_4D = 5

A 4D vector type.

OpType OP_TYPE_MAX = 6

Represents the size of the OpType enum.

Property Descriptions

OpType op_type = 0

A type of operands and returned value.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_visualshadernodeclamp.html