Inherits: VisualShaderNode < Resource < RefCounted < Object
Clamps a value within the visual shader graph.
Constrains a value to lie between min and max values.
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0
A floating-point scalar.
1
An integer scalar.
2
An unsigned integer scalar.
3
A 2D vector type.
4
A 3D vector type.
5
A 4D vector type.
6
Represents the size of the OpType enum.
0
A type of operands and returned value.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_visualshadernodeclamp.html