Inherits: VisualShaderNode < Resource < RefCounted < Object
A Color function to be used within the visual shader graph.
Accept a Color to the input port and transform it according to function.
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0
Converts the color to grayscale using the following formula:
vec3 c = input; float max1 = max(c.r, c.g); float max2 = max(max1, c.b); float max3 = max(max1, max2); return vec3(max3, max3, max3);
1
Converts HSV vector to RGB equivalent.
2
Converts RGB vector to HSV equivalent.
3
Applies sepia tone effect using the following formula:
vec3 c = input; float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189); float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168); float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131); return vec3(r, g, b);
4
Represents the size of the Function enum.
0
A function to be applied to the input color. See Function for options.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_visualshadernodecolorfunc.html