package js.html
extended by DOMMatrix
Available on js
The DOMMatrixReadOnly
interface represents 4x4 matrices, suitable for 2D and 3D operations. If this interface defines only read-only matrices, the DOMMatrix
interface which inherits from it, add all the properties and the methods to allow to have modifiable matrices.
Documentation DOMMatrixReadOnly by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See also:
new(?init:String)
new(?init:Array<Float>)
Throws:
null |
DOMError |
---|
read onlya:Float
Are double
representing each component of a 4x4 matrix needed for 2D rotations and translations. They are aliases for some components of the 4x4 matrix:
DOMMatrix
aren't.read onlyb:Float
read onlyc:Float
read onlyd:Float
read onlye:Float
read onlyf:Float
read onlyis2D:Bool
Is a Boolean
indicating if the matrix contains a 2D matrix and only accept 2D transformations.
read onlyisIdentity:Bool
Is a Boolean
indincating if the matrix identity, that is a matrix with 1
on the components of its diagonal, and 0
elsewhere.
read onlym11:Float
Are double
representing each component of a 4x4 matrix. They are read-only, but their counterpart, with the same name, in DOMMatrix
aren't.
read onlym12:Float
read onlym13:Float
read onlym14:Float
read onlym21:Float
read onlym22:Float
read onlym23:Float
read onlym24:Float
read onlym31:Float
read onlym32:Float
read onlym33:Float
read onlym34:Float
read onlym41:Float
read onlym42:Float
read onlym43:Float
read onlym44:Float
flipX():DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the original matrix being flipped around the x-axis, that is multiplied by the DOMMatrix(-1, 0, 0, 1, 0, 0)
. The original matrix is not modified.
flipY():DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the original matrix being flipped around the y-axis, that is multiplied by the DOMMatrix(1, 0, 0, -1, 0, 0)
. The original matrix is not modified.
inverse():DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the original matrix being inverted. The original matrix is not modified. If the matrix cannot be inverted, all its components are set to NaN
and is2D()
returns false
.
multiply(other:DOMMatrix):DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the original matrix being multiplied by the given DOMMatrix
. The original matrix is not modified.
rotate(angle:Float, originX:Float = 0.0, originY:Float = 0.0):DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the original matrix being rotated by the given angle, with the rotation centered on the origin given. The original matrix is not modified.
rotateAxisAngle(x:Float, y:Float, z:Float, angle:Float):DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the original matrix being rotated by the given angle and the given vector. The original matrix is not modified.
rotateFromVector(x:Float, y:Float):DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the original matrix being rotated by the angle between the given vector and (1,0), centered on the origin given. The original matrix is not modified.
scale(scale:Float, originX:Float = 0.0, originY:Float = 0.0):DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the matrix x and y dimensions being scaled by the given factor, centered on the origin given. The original matrix is not modified.
scale3d(scale:Float, originX:Float = 0.0, originY:Float = 0.0, originZ:Float = 0.0):DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the matrix x, y and z dimension being scaled by the given factor, centered on the origin given. The original matrix is not modified.
scaleNonUniform(scaleX:Float, scaleY:Float = 1.0, scaleZ:Float = 1.0, originX:Float = 0.0, originY:Float = 0.0, originZ:Float = 0.0):DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the matrix x, y and z dimension being scaled by the given factor for each dimension, centered on the origin given. The original matrix is not modified.
skewX(sx:Float):DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the original matrix being skewed along the x-axis by the given factor. The original matrix is not modified.
skewY(sy:Float):DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the original matrix being skewed along the y-axis by the given factor. The original matrix is not modified.
toFloat32Array():Float32Array
Returns a Float32Array
containing the 6 components (a
, b
, c
, d
, e
, f
) in the case of a 2D matrix or the 16 components (m11
, m12
, m13
, m14
, m21
, m22
, m23
, m24
, m31
, m32
, m33
, m34
, m41
, m42
, m43
, m44
) for a 3D matrix.
Throws:
null |
DOMError |
---|
toFloat64Array():Float64Array
Returns a Float64Array
containing the 6 components (a
, b
, c
, d
, e
, f
) in the case of a 2D matrix or the 16 components (m11
, m12
, m13
, m14
, m21
, m22
, m23
, m24
, m31
, m32
, m33
, m34
, m41
, m42
, m43
, m44
) for a 3D matrix.
Throws:
null |
DOMError |
---|
toJSON():Dynamic
Returns a JSON representation of the DOMMatrixReadOnly
object.
transformPoint(?point:Null<DOMPointInit>):DOMPoint
Returns a DOMPoint
that is the point given in parameter multiplied by the matrix. But the original point and the matrix aren't modified.
translate(tx:Float, ty:Float, tz:Float = 0.0):DOMMatrix
Returns a DOMMatrix
containing a new matrix being the result of the matrix being translated by the given vector. The original matrix is not modified.
© 2005–2020 Haxe Foundation
Licensed under a MIT license.
https://api.haxe.org/js/html/DOMMatrixReadOnly.html