package js.html

extended by DOMMatrix

The

`DOMMatrixReadOnly`

interface represents 4x4 matrices, suitable for 2D and 3D operations. If this interface defines only read-only matrices, the`DOMMatrix`

interface which inherits from it, add all the properties and the methods to allow to have modifiable matrices.Documentation DOMMatrixReadOnly by Mozilla Contributors, licensed under CC-BY-SA 2.5.

See:

`read only a:Float`

Are `double`

representing each component of a 4x4 matrix needed for 2D rotations and translations. They are aliases for some components of the 4x4 matrix:

`a` | `m11` |

`b` | `m12` |

`c` | `m21` |

`d` | `m22` |

`e` | `m41` |

`f` | `m42` |

`DOMMatrix`

aren't.
`read only b:Float`

`read only c:Float`

`read only d:Float`

`read only e:Float`

`read only f:Float`

`read only identity:Bool`

`read only is2D:Bool`

Is a `Boolean`

indicating if the matrix contains a 2D matrix and only accept 2D transformations.

`read only m11:Float`

Are `double`

representing each component of a 4x4 matrix. They are read-only, but their counterpart, with the same name, in `DOMMatrix`

aren't.

`read only m12:Float`

`read only m13:Float`

`read only m14:Float`

`read only m21:Float`

`read only m22:Float`

`read only m23:Float`

`read only m24:Float`

`read only m31:Float`

`read only m32:Float`

`read only m33:Float`

`read only m34:Float`

`read only m41:Float`

`read only m42:Float`

`read only m43:Float`

`read only m44:Float`

`flipX ():DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the original matrix being flipped around the x-axis, that is multiplied by the `DOMMatrix(-1, 0, 0, 1, 0, 0)`

. The original matrix is not modified.

`flipY ():DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the original matrix being flipped around the y-axis, that is multiplied by the `DOMMatrix(1, 0, 0, -1, 0, 0)`

. The original matrix is not modified.

`inverse ():DOMMatrix`

`multiply (other:DOMMatrix):DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the original matrix being multiplied by the given `DOMMatrix`

. The original matrix is not modified.

`rotate (angle:Float, originX:Float = 0.0, originY:Float = 0.0):DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the original matrix being rotated by the given angle, with the rotation centered on the origin given. The original matrix is not modified.

`rotateAxisAngle (x:Float, y:Float, z:Float, angle:Float):DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the original matrix being rotated by the given angle and the give vector. The original matrix is not modified.

`rotateFromVector (x:Float, y:Float):DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the original matrix being rotated by the angle between the given vector and (1,0), centered on the origin given. The original matrix is not modified.

`scale (scale:Float, originX:Float = 0.0, originY:Float = 0.0):DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the matrix x and y dimensions being scaled by the given factor, centered on the origin given. The original matrix is not modified.

`scale3d (scale:Float, originX:Float = 0.0, originY:Float = 0.0, originZ:Float = 0.0):DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the matrix x, y and z dimension being scaled by the given factor, centered on the origin given. The original matrix is not modified.

`scaleNonUniform (scaleX:Float, scaleY:Float = 1.0, scaleZ:Float = 1.0, originX:Float = 0.0, originY:Float = 0.0, originZ:Float = 0.0):DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the matrix x, y and z dimension being scaled by the given factor for each dimension, centered on the origin given. The original matrix is not modified.

`skewX (sx:Float):DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the original matrix being skewed along the x-axis by the given factor. The original matrix is not modified.

`skewY (sy:Float):DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the original matrix being skewed along the y-axis by the given factor. The original matrix is not modified.

`toFloat32Array ():Float32Array`

Throws:

`null` |
DOMError |
---|

`toFloat64Array ():Float64Array`

Throws:

`null` |
DOMError |
---|

`transformPoint (?point:DOMPointInit):DOMPoint`

Returns a `DOMPoint`

that is the point given in parameter multiplied by the matrix. Bot the original point and the matrix aren't modified.

`translate (tx:Float, ty:Float, tz:Float = 0.0):DOMMatrix`

Returns a `DOMMatrix`

containing a new matrix being the result of the matrix being translated by the given vector. The original matrix is not modified.

© 2005–2018 Haxe Foundation

Licensed under a MIT license.

https://api.haxe.org/js/html/DOMMatrixReadOnly.html