package js.html.webgl.extension
Available on js
The WEBGL_draw_buffers extension is part of the WebGL API and enables a fragment shader to write to several textures, which is useful for deferred shading, for example.
Documentation WEBGL_draw_buffers by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See also:
staticinlineread onlyCOLOR_ATTACHMENT0_WEBGL:Int = 36064A GLenum specifying a color buffer.
staticinlineread onlyCOLOR_ATTACHMENT10_WEBGL:Int = 36074staticinlineread onlyCOLOR_ATTACHMENT11_WEBGL:Int = 36075staticinlineread onlyCOLOR_ATTACHMENT12_WEBGL:Int = 36076staticinlineread onlyCOLOR_ATTACHMENT13_WEBGL:Int = 36077staticinlineread onlyCOLOR_ATTACHMENT14_WEBGL:Int = 36078staticinlineread onlyCOLOR_ATTACHMENT15_WEBGL:Int = 36079staticinlineread onlyCOLOR_ATTACHMENT1_WEBGL:Int = 36065staticinlineread onlyCOLOR_ATTACHMENT2_WEBGL:Int = 36066staticinlineread onlyCOLOR_ATTACHMENT3_WEBGL:Int = 36067staticinlineread onlyCOLOR_ATTACHMENT4_WEBGL:Int = 36068staticinlineread onlyCOLOR_ATTACHMENT5_WEBGL:Int = 36069staticinlineread onlyCOLOR_ATTACHMENT6_WEBGL:Int = 36070staticinlineread onlyCOLOR_ATTACHMENT7_WEBGL:Int = 36071staticinlineread onlyCOLOR_ATTACHMENT8_WEBGL:Int = 36072staticinlineread onlyCOLOR_ATTACHMENT9_WEBGL:Int = 36073staticinlineread onlyDRAW_BUFFER0_WEBGL:Int = 34853A GLenum returning a draw buffer.
staticinlineread onlyDRAW_BUFFER10_WEBGL:Int = 34863staticinlineread onlyDRAW_BUFFER11_WEBGL:Int = 34864staticinlineread onlyDRAW_BUFFER12_WEBGL:Int = 34865staticinlineread onlyDRAW_BUFFER13_WEBGL:Int = 34866staticinlineread onlyDRAW_BUFFER14_WEBGL:Int = 34867staticinlineread onlyDRAW_BUFFER15_WEBGL:Int = 34868staticinlineread onlyDRAW_BUFFER1_WEBGL:Int = 34854staticinlineread onlyDRAW_BUFFER2_WEBGL:Int = 34855staticinlineread onlyDRAW_BUFFER3_WEBGL:Int = 34856staticinlineread onlyDRAW_BUFFER4_WEBGL:Int = 34857staticinlineread onlyDRAW_BUFFER5_WEBGL:Int = 34858staticinlineread onlyDRAW_BUFFER6_WEBGL:Int = 34859staticinlineread onlyDRAW_BUFFER7_WEBGL:Int = 34860staticinlineread onlyDRAW_BUFFER8_WEBGL:Int = 34861staticinlineread onlyDRAW_BUFFER9_WEBGL:Int = 34862staticinlineread onlyMAX_COLOR_ATTACHMENTS_WEBGL:Int = 36063A GLint indicating the maximum number of framebuffer color attachment points.
staticinlineread onlyMAX_DRAW_BUFFERS_WEBGL:Int = 34852A GLint indicating the maximum number of draw buffers.
drawBuffersWEBGL(buffers:Array<Int>):VoidDefines the draw buffers to which all fragment colors are written. (When using WebGL2RenderingContext, this method is available as WebGL2RenderingContext.drawBuffers() by default).
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Licensed under a MIT license.
https://api.haxe.org/js/html/webgl/extension/WEBGLDrawBuffers.html