Available since LÖVE 0.8.0
This method is not supported in earlier versions.
Sets whether the body is active in the world.
An inactive body does not take part in the simulation. It will not move or cause any collisions.
Body:setActive( active )
boolean active
Nothing.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Body:setActive