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Body:setActive

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Sets whether the body is active in the world.

An inactive body does not take part in the simulation. It will not move or cause any collisions.

Function

Synopsis

Body:setActive( active )

Arguments

boolean active
If the body is active or not.

Returns

Nothing.

See Also


© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Body:setActive