Transform an image by applying a function to every pixel.
This function is a higher-order function. It takes another function as a parameter, and calls it once for each pixel in the ImageData.
The passed function is called with six parameters for each pixel in turn. The parameters are numbers that represent the x and y coordinates of the pixel and its red, green, blue and alpha values. The function should return the new red, green, blue, and alpha values for that pixel.
function pixelFunction(x, y, r, g, b, a)
-- template for defining your own pixel mapping function
-- perform computations giving the new values for r, g, b and a
-- ...
return r, g, b, a
end In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
ImageData:mapPixel( pixelFunction, x, y, width, height )
function pixelFunctionnumber x (0) Available since 0.9.0
number y (0) Available since 0.9.0
number width (ImageData:getWidth()) Available since 0.9.0
number height (ImageData:getHeight()) Available since 0.9.0
Nothing.
function brighten( x, y, r, g, b, a ) r = math.min(r * 3, 1) g = math.min(g * 3, 1) b = math.min(b * 3, 1) return r,g,b,a end imageData:mapPixel( brighten )
function stripey( x, y, r, g, b, a ) r = math.min(r * math.sin(x*100)*2, 1) g = math.min(g * math.cos(x*150)*2, 1) b = math.min(b * math.sin(x*50)*2, 1) return r,g,b,a end imageData:mapPixel( stripey )
source: http://khason.net/blog/hlsl-pixel-shader-effects-tutorial/ (broken 11/16. See blogs.microsoft.co.il or archive.org mirrors.)
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/ImageData:mapPixel