Clears the screen or active Canvas to the specified color.
This function is called automatically before love.draw in the default love.run function. See the example in love.run for a typical use of this function.
Note that the scissor area bounds the cleared region.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
In versions prior to 0.10.0, this function clears the screen to the currently set background color instead.
Clears the screen to the background color in 0.9.2 and earlier, or to transparent black (0, 0, 0, 0) in LÖVE 0.10.0 and newer.
love.graphics.clear( )
None.
Nothing.
Available since LÖVE 0.10.0
This variant is not supported in earlier versions.
Clears the screen or active Canvas to the specified color.
love.graphics.clear( r, g, b, a, clearstencil, cleardepth )
number rnumber gnumber bnumber a (1)boolean clearstencil (true) Available since 11.0
boolean cleardepth (true) Available since 11.0
Nothing.
Available since LÖVE 0.10.0
This variant is not supported in earlier versions.
Clears multiple active Canvases to different colors, if multiple Canvases are active at once via love.graphics.setCanvas.
love.graphics.clear( color, ..., clearstencil, cleardepth )
table color{r, g, b, a} containing the color to clear the first active Canvas to.table ...boolean clearstencil (true) Available since 11.0
boolean cleardepth (true) Available since 11.0
Nothing.
A color must be specified for each active Canvas, when this function variant is used.
Available since LÖVE 11.0
This variant is not supported in earlier versions.
Clears the stencil or depth buffers without having to clear the color canvas as well.
love.graphics.clear( clearcolor, clearstencil, cleardepth )
boolean clearcolor0, 0, 0, 0). Typically this should be set to false with this variant of the function.boolean clearstencilboolean cleardepthNothing.
If the c-key is pressed the canvas will be cleared before drawing a new line on the screen.
local canvas = love.graphics.newCanvas()
local clear
function love.update()
-- Use an anonymous function to draw lines on our canvas.
canvas:renderTo( function()
if clear then
love.graphics.clear() -- Clear the canvas before drawing lines.
end
-- Draw lines from the screen's origin to a random x and y coordinate.
local rx, ry = love.math.random( 0, love.graphics.getWidth() ), love.math.random( 0, love.graphics.getHeight() )
love.graphics.setColor( love.math.random( ), 0, 0 )
love.graphics.line( 0, 0, rx, ry )
love.graphics.setColor( 1, 1, 1 )
end)
end
function love.draw()
love.graphics.draw( canvas )
end
function love.keypressed( key )
if key == "c" then
clear = not clear
end
end
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.clear