Available since LÖVE 11.0
This function is not supported in earlier versions.
Sets whether back-facing triangles in a Mesh are culled.
This is designed for use with low level custom hardware-accelerated 3D rendering via custom vertex attributes on Meshes, custom vertex shaders, and depth testing with a depth buffer.
By default, both front- and back-facing triangles in Meshes are rendered.
love.graphics.setMeshCullMode( mode )
CullMode modeNothing.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.setMeshCullMode