Available since LÖVE 0.9.2
This function is not supported in earlier versions.
Loads a gamepad mappings string or file created with love.joystick.saveGamepadMappings.
It also recognizes any SDL gamecontroller mapping string, such as those created with Steam's Big Picture controller configure interface, or this nice database. If a new mapping is loaded for an already known controller GUID, the later version will overwrite the one currently loaded.
Loads a gamepad mappings string from a file.
love.joystick.loadGamepadMappings( filename )
string filenameNothing.
Loads a gamepad mappings string directly.
love.joystick.loadGamepadMappings( mappings )
string mappingsNothing.
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.joystick.loadGamepadMappings