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love.joystickpressed

Called when a joystick button is pressed.

Function

Available since LÖVE 0.9.0
This variant is not supported in earlier versions.

Synopsis

love.joystickpressed( joystick, button )

Arguments

Joystick joystick
The joystick object.
number button
The button number.

Returns

Nothing.

Examples

Use getPosition to help draw a custom mouse image

function love.joystickpressed(joystick,button)
   player:jumping()
end
 
--inside playerClass
function player:jumping()
   if joyStick:isGamepadDown('a') then
        if self.jump then
	       self.speedY = self.jumpSpeed
            self.jump = false
    	end
    end
end

Function

Removed in LÖVE 0.9.0
This variant is not supported in that and later versions.

Synopsis

love.joystickpressed( joystick, button )

Arguments

number joystick
The joystick number.
number button
The button number.

Returns

Nothing.

See Also


© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.joystickpressed