Called when a joystick button is pressed.
 Available since LÖVE 0.9.0  
 This variant is not supported in earlier versions. 
love.joystickpressed( joystick, button )
Nothing.
function love.joystickpressed(joystick,button)
   player:jumping()
end
 
--inside playerClass
function player:jumping()
   if joyStick:isGamepadDown('a') then
        if self.jump then
	       self.speedY = self.jumpSpeed
            self.jump = false
    	end
    end
end  Removed in LÖVE 0.9.0  
 This variant is not supported in that and later versions. 
love.joystickpressed( joystick, button )
Nothing.
 
    © 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/love.joystickpressed