Checks if the mouse is grabbed.
grabbed = love.mouse.isGrabbed( )
None.
boolean grabbedToggles whether the mouse is grabbed by pressing tab, using love.mouse.setGrabbed.
function love.keypressed(key)
if key == "tab" then
local state = not love.mouse.isGrabbed() -- the opposite of whatever it currently is
love.mouse.setGrabbed(state) --Use love.mouse.setGrab(state) for 0.8.0 or lower
end
end
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.mouse.isGrabbed