Creates a PrismaticJoint between two bodies.

A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a revolute joint, but with translation and force substituted for angle and torque.

**Available since LÖVE 0.8.0**

This variant is not supported in earlier versions.

joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay, collideConnected )

`Body body1`

- The first body to connect with a prismatic joint.
`Body body2`

- The second body to connect with a prismatic joint.
`number x`

- The x coordinate of the anchor point.
`number y`

- The y coordinate of the anchor point.
`number ax`

- The x coordinate of the axis vector.
`number ay`

- The y coordinate of the axis vector.
`boolean collideConnected (false)`

- Specifies whether the two bodies should collide with each other.

`PrismaticJoint joint`

- The new prismatic joint.

**Available since LÖVE 0.8.0**

This variant is not supported in earlier versions.

joint = love.physics.newPrismaticJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )

`Body body1`

- The first body to connect with a prismatic joint.
`Body body2`

- The second body to connect with a prismatic joint.
`number x1`

- The x coordinate of the first anchor point.
`number y1`

- The y coordinate of the first anchor point.
`number x2`

- The x coordinate of the second anchor point.
`number y2`

- The y coordinate of the second anchor point.
`number ax`

- The x coordinate of the axis unit vector.
`number ay`

- The y coordinate of the axis unit vector.
`boolean collideConnected (false)`

- Specifies whether the two bodies should collide with each other.

`PrismaticJoint joint`

- The new prismatic joint.

**Available since LÖVE 0.10.2**

This variant is not supported in earlier versions.

joint = love.physics.newPrismaticJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected, referenceAngle )

`Body body1`

- The first body to connect with a prismatic joint.
`Body body2`

- The second body to connect with a prismatic joint.
`number x1`

- The x coordinate of the first anchor point.
`number y1`

- The y coordinate of the first anchor point.
`number x2`

- The x coordinate of the second anchor point.
`number y2`

- The y coordinate of the second anchor point.
`number ax`

- The x coordinate of the axis unit vector.
`number ay`

- The y coordinate of the axis unit vector.
`boolean collideConnected (false)`

- Specifies whether the two bodies should collide with each other.
`number referenceAngle (0)`

- The reference angle between body1 and body2, in radians.

`PrismaticJoint joint`

- The new prismatic joint.

**Removed in LÖVE 0.8.0**

This variant is not supported in that and later versions.

joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay )

`Body body1`

- The first body to connect with a prismatic joint.
`Body body2`

- The second body to connect with a prismatic joint.
`number x`

- The x coordinate of the anchor point.
`number y`

- The y coordinate of the anchor point.
`number ax`

- The x coordinate of the axis unit vector.
`number ay`

- The y coordinate of the axis unit vector.

`PrismaticJoint joint`

- The new prismatic joint.

© 2006–2016 LÖVE Development Team

Licensed under the GNU Free Documentation License, Version 1.3.

https://love2d.org/wiki/love.physics.newPrismaticJoint