Creates a PrismaticJoint between two bodies.
A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a revolute joint, but with translation and force substituted for angle and torque.
Available since LÖVE 0.8.0
This variant is not supported in earlier versions.
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay, collideConnected )
Body body1Body body2number xnumber ynumber axnumber ayboolean collideConnected (false)PrismaticJoint joint Available since LÖVE 0.8.0
This variant is not supported in earlier versions.
joint = love.physics.newPrismaticJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )
Body body1Body body2number x1number y1number x2number y2number axnumber ayboolean collideConnected (false)PrismaticJoint joint Available since LÖVE 0.10.2
This variant is not supported in earlier versions.
joint = love.physics.newPrismaticJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected, referenceAngle )
Body body1Body body2number x1number y1number x2number y2number axnumber ayboolean collideConnected (false)number referenceAngle (0)PrismaticJoint joint Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay )
Body body1Body body2number xnumber ynumber axnumber ayPrismaticJoint joint
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.physics.newPrismaticJoint