Creates a pivot joint between two bodies.
This joint connects two bodies to a point around which they can pivot.
Available since LÖVE 0.8.0
This variant is not supported in earlier versions.
joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )
Body body1Body body2number xnumber yboolean collideConnected (false)Joint joint Available since LÖVE 0.10.2
This variant is not supported in earlier versions.
joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected, referenceAngle )
Body body1Body body2number xnumber yboolean collideConnected (false)number referenceAngle (0)Joint joint Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.
joint = love.physics.newRevoluteJoint( body1, body2, x, y )
Body body1Body body2number xnumber yJoint joint
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.physics.newRevoluteJoint