Available since LÖVE 0.8.0
This function is not supported in earlier versions.
Creates a wheel joint.
joint = love.physics.newWheelJoint( body1, body2, x, y, ax, ay, collideConnected )
Body body1Body body2number xnumber ynumber axnumber ayboolean collideConnected (false)WheelJoint jointjoint = love.physics.newWheelJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )
Body body1Body body2number x1number y1number x2number y2number axnumber ayboolean collideConnected (false)WheelJoint joint
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.physics.newWheelJoint