Available since LÖVE 0.10.0
This function is not supported in earlier versions.
Gets the properties of a specific attribute within a vertex in the Mesh.
Meshes without a custom vertex format specified in love.graphics.newMesh have position as their first attribute, texture coordinates as their second attribute, and color as their third attribute.
value1, value2, ... = Mesh:getVertexAttribute( vertexindex, attributeindex )
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