Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0
Use Mesh:getVertex in a loop instead.
Gets all the vertices in the Mesh.
This method can be slow if the Mesh has a large number of vertices. Keep the original table used to create the Mesh around and update it when necessary instead of using this method frequently, if possible.
vertices = Mesh:getVertices( )
None.
table vertices
number [1]
number [2]
number [3]
number [4]
number [5] (255)
number [6] (255)
number [7] (255)
number [8] (255)
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Mesh:getVertices