Sets a series of colors to apply to the particle sprite. The particle system will interpolate between each color evenly over the particle's lifetime.
Arguments can be passed in groups of four, representing the components of the desired RGBA value, or as tables of RGBA component values, with a default alpha value of 255 if only three values are given. At least one color must be specified. A maximum of eight may be used.
ParticleSystem:setColors( r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 )
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.