Available since LÖVE 0.8.0
It has replaced ParticleSystem:setColor.
Sets a series of colors to apply to the particle sprite. The particle system will interpolate between each color evenly over the particle's lifetime.
Arguments can be passed in groups of four, representing the components of the desired RGBA value, or as tables of RGBA component values, with a default alpha value of 1 if only three values are given. At least one color must be specified. A maximum of eight may be used.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
ParticleSystem:setColors( r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 )
number r1number g1number b1number a1number r2number g2number b2number a2number r8number g8number b8number a8Nothing.
Available since LÖVE 0.9.0
This variant is not supported in earlier versions.
ParticleSystem:setColors( rgba1, rgba2, ..., rgba8 )
table rgba1table rgba2table rgba8Nothing.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/ParticleSystem:setColors