Removed in LÖVE 0.8.0  
 This function is not supported in that and later versions. 
Gets the bounding box of the shape. This function can be used in a nested fashion with love.graphics.polygon.
A bounding box is the smallest rectangle that encapsulates the entire polygon.
x1, y1, x2, y2, x3, y3, x4, y4 = Shape:getBoundingBox( )
Vertexes are returned starting from the bottom-left in a clockwise fashion (bottom-left, top-left, top-right, bottom-right).
None.
number x1number y1number x2number y2number x3number y3number x4number y4
 
function love.load()
 
    world = love.physics.newWorld(650, 650)
	    world:setGravity(0,700)
		world:setMeter(64)
 
	body = love.physics.newBody(world, 650/2, 650/2, 0, 0)
	shape = love.physics.newRectangleShape(body, 0, 0, 300, 300, 0)
 
 
	love.graphics.setFont(18)
    love.graphics.setBackgroundColor(255, 255, 255, 255)
	love.graphics.setMode(650, 650, false, true, 0)
 
end
 
function love.draw()
 
    X1, Y1, X2, Y2, X3, Y3, X4, Y4 = shape:getBoundingBox()
 
	love.graphics.setColor(0,0,0,255)
 
    love.graphics.print("X1, Y1", X1, Y1)
	love.graphics.print("X2, Y2", X2, Y2)
	love.graphics.print("X3, Y3", X3, Y3)
	love.graphics.print("X4, Y4", X4, Y4)
 
end 
 
 
    © 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
    https://love2d.org/wiki/Shape:getBoundingBox