Removed in LÖVE 0.8.0
Use Fixture:setUserData instead.
Set data to be passed to the collision callback.
When a shape collides, the value set here will be passed to the collision callback as one of the parameters. Typically, you would want to store a table reference here, but any value can be used.
Shape:setData( v )
any v
Nothing.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Shape:setData