Available since LÖVE 0.5.0
This module is not supported in earlier versions.
Implements a luasocket module for TCP/UDP networking. The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
require("socket")
or even better:
local socket = require("socket")
Note: Since lua 5.2 the latter method is preferred, as modules will no longer register theirselves in the global space, instead returning a table. So this method is recomended.
Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only nonblocking operations if possible.
For detailed usage, see the reference manual.
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/socket