Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Translates the World's origin. Useful in large worlds where floating point precision issues become noticeable at far distances from the origin.
World:translateOrigin( x, y )
number xnumber yNothing.
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/World:translateOrigin