Items that are considered for development of LevelDB Storage Engine after Milestone #1 is complete.
See MDEV-4110.
(The Jira entry for this task is MDEV-4122)
Currently, keys are prefixed with
dbname.table_name$INDEX_NO\0
where INDEX_NO is one byte with the number of index, counting from 1.
With this:
DROP TABLE t; CREATE TABLE t; ... then CREATE TABLE will have to wait until DROP has truly finished. LevelDB keys should look like this (for both table records and secondary indexes):
[indexnr] key_data
where indexnr is an index number, which is assigned sequentially, and is not a function of dbname.tablename.
The "data dictionary" will need to have two mappings:
index2ddl index_no -> index_ddl_data table2indexes dbname.tablename -> (index_no, index_no, ...)
index2ddl will be used to make comparisons when LevelDB requests them.
table2indexes will tell us what to read when SQL layer requests to read (or write) records for dbname.tablename.
DROP TABLE will remove table's entry from table2indexes. Actual record deletion can be done in the background. index2ddl entries can remain forever, so we will not face potential crashes when LevelDB tries to compare long-deleted records.
RENAME TABLE will modify the entry in table2indexes. This is an O(1) operation.
TRUNCATE TABLE will remove the entry in table2indexes and add another one, with different values of index_no. Actual row deletion can be done in the background.
Current way to compare keys (find the table DDL in the hash, then use ha_key_cmp()) is likely to be slow.
The advantages of current scheme are
not that these matter much. In the benchmark of interest, most of indexed values are integers. There is a VARCHAR column with charset=latin1.
If we switched to keys that were comparable with memcmp(), one could expect comparisons to become faster.
Falcon did use memcmp() to compare index tuples. Looking into the source (it is available for download still), one can see the comparison being somewhere around:
void Index::makeKey(Field *field, Value *value, int segment, IndexKey *indexKey, bool highKey) void Index::makeMultiSegmentKey(int count, Value **values, IndexKey *indexKey, bool highKey) ... void IndexKey::appendNumber(double number) ^^ makes double numbers memcmp'able...
unfortunately, there is no single, isolated part of code that we could copy. (Or may be there is, but we were not able to find it yet).
Found this in the source:
/**
Writes a copy of the current value in the record buffer, suitable for
sorting using byte-by-byte comparison. Integers are always in big-endian
regardless of hardware architecture. At most length bytes are written
into the buffer.
@param buff The buffer, assumed to be at least length bytes.
@param length Number of bytes to write.
*/
virtual void make_sort_key(uchar *buff, uint length) = 0;
Looks like this is exactly what we needed?
Current code initializes/uses a mutex for every row lock taken. According to Monty, having lots of mutexes that are spread out all over the memory will slow things down, and we should switch to fewer mutexes (this is a basic description).
Maybe, it makes sense to use mutex/condition from waiter's struct st_my_thread_var.
If there is no replication, then nothing is missing? The effect of
ALTER TABLE tbl AUTO_INCREMENT=nnn
does not survive the server restart for leveldb tables. But neither it does for InnoDB (at least, when replication is not in use).
To our best knowledge, AUTO_INCREMENT handling is adequate for non-replication use cases.
Currently, leveldb doesn't support indexes that cover a part of the column, e.g.
CREATE TABLE t1 ( pk int primary key, col1 varchar(100), INDEX i1 (col1(10)) );
Adding them is just a question of careful coding/testing.
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