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Marionette.Behavior

A Behavior provides a clean separation of concerns to your view logic, allowing you to share common user-facing operations between your views.

Behavior includes:

Behaviors are particularly good at factoring out the common user, model and collection interactions to be utilized across your application. Unlike the other Marionette classes, Behaviors are not meant to be instantiated directly. Instead a Behavior should be instantiated by the view it is related to by attaching the a behavior class definition to the view.

Documentation Index

Instantiating a Behavior

Unlike other Marionette classes, Behaviors are not meant to be instantiated except by a view.

Using Behaviors

The easiest way to see how to use the Behavior class is to take an example view and factor out common behavior to be shared across other views.

import { View } from 'backbone.marionette';

const MyView = View.extend({
  ui: {
    destroy: '.destroy-btn'
  },

  events: {
    'click @ui.destroy': 'warnBeforeDestroy'
  },

  warnBeforeDestroy() {
    alert('You are about to destroy all your data!');
    this.destroy();
  },

  onRender() {
    this.ui.destroy.tooltip({
      text: 'What a nice mouse you have.'
    });
  }
});

Live example

Interaction points, such as tooltips and warning messages, are generic concepts. There is no need to recode them within your Views so they are prime candidates to be extracted into Behavior classes.

Defining and Attaching Behaviors

import { Behavior, View } from 'backbone.marionette';

const DestroyWarn = Behavior.extend({
  // You can set default options
  // They will be overridden if you pass in an option with the same key.
  options: {
    message: 'You are destroying!'
  },

  ui: {
    destroy: '.destroy-btn'
  },

  // Behaviors have events that are bound to the views DOM.
  events: {
    'click @ui.destroy': 'warnBeforeDestroy'
  },

  warnBeforeDestroy() {
    const message = this.getOption('message');
    window.alert(message);
    // Every Behavior has a hook into the
    // view that it is attached to.
    this.view.destroy();
  }
});

const ToolTip = Behavior.extend({
  options: {
    text: 'Tooltip text'
  },

  ui: {
    tooltip: '.tooltip'
  },

  onRender() {
    this.ui.tooltip.tooltip({
      text: this.getOption('text')
    });
  }
});

const MyView = View.extend({
  behaviors: [DestroyWarn, ToolTip]
});

Live example

Each behavior will now be able to respond to user interactions as though the event handlers were attached to the view directly. In addition to using array notation, Behaviors can be attached using an object:

const MyView = View.extend({
  behaviors: {
    destroy: DestroyWarn,
    tooltip: ToolTip
  }
});

Behavior Options

When we attach behaviors to views, we can also pass in options to add to the behavior. This tends to be static information relating to what the behavior should do. In our above example, we want to override the message to our DestroyWarn and Tooltip behaviors to match the original message on the View:

const MyView = View.extend({
  behaviors: [
    {
      behaviorClass: DestroyWarn,
      message: 'You are about to destroy all your data!'
    },
    {
      behaviorClass: ToolTip,
      text: 'What a nice mouse you have.'
    }
  ]
});

Live example

There are several properties, if passed, that will be attached directly to the instance: collectionEvents, events, modelEvents, triggers, ui

Using an object, we must define the behaviorClass attribute to refer to our behaviors and then add any extra options with keys matching the option we want to override. Any passed options will override the values from options property.

Errors An error will be thrown if the Behavior class is not passed.

Nesting Behaviors

In addition to extending a View with Behavior, a Behavior can itself use other Behaviors. The syntax is identical to that used for a View:

import { Behavior } from 'backbone.marionette';

const Modal = Behavior.extend({
  behaviors: [
    {
      behaviorClass: DestroyWarn,
      message: 'Whoa! You sure about this?'
    }
  ]
});

Live example

Nested Behaviors act as if they were direct Behaviors of the parent Behavior's view instance.

The Behavior's view

The view is a reference to the View instance that the Behavior is attached to.

import { Behavior } from 'backbone.marionette';

Behavior.extend({
  handleDestroyClick() {
    this.view.destroy();
  }
});

Live example

View Proxy

The Behavior class provides proxies for a selection of View functionality. This includes listening to events on the view, being able to handle events on models and collections, and being able to directly interact with the attached template.

Listening to View Events

Behaviors are powered by an event proxy. This means that any events that are triggered on a View are passed to all attached behaviors. This includes:

  • Events fired by triggerMethod
  • Events fired from triggers
  • Events fired by childViewTriggers
  • Events fired from childView

These handlers work exactly as they do on View - see the View documentation

Be default all events triggered on the behavior come from the view or the view's entities. Events triggered in the behavior instance are not executed in the view. To notify the view, the behavior must trigger an event in its view property, e.g, this.view.trigger('my:event')

Proxy Handlers

Behaviors provide proxies to a number of the view event handling attributes including:

import { Behavior } from 'backbone.marionette';

Behavior.extend({
  events: {
    'click .foo-button': 'onClickFooButton'
  },
  triggers: {
    'click .bar-button': 'click:barButton'
  },
  modelEvents: {
    'change': 'onChangeModel'
  },
  collectionEvents: {
    'change': 'onChangeCollection'
  },
  onClickFooButton(evt) {
    // ..
  },
  onClickBarButton(view, evt) {
    // ..
  },
  onChangeModel(model, opts) {
    // ..
  },
  onChangeCollection(model, opts) {
    // ..
  }
});

Events / Initialize Order

If both view and behavior are listening for the same event, this will be executed first in the view then in the behavior as below.

The View + Behavior initialize process is as follows:

  1. View is constructed
  2. Behavior is constructed
  3. Behavior is initialized with view property set
  4. View is initialized
  5. View triggers an initialize event on the behavior.

This means that the behavior can access the view during its own initialize method. The view initialize is called later with the information eventually injected by the behavior. The initialize event is triggered on the behavior indicating that the view is fully initialized.

Live example

Using ui

As in views, events and triggers can use the ui references in their listeners. For more details, see the ui documentation. These can be defined on either the Behavior or the View:

import { Behavior } from 'backbone.marionette';

const MyBehavior = Behavior.extend({
  ui: {
    saveForm: '.btn-save'
  },

  events: {
    'click @ui.saveForm': 'saveForm'
  },

  modelEvents: {
    invalid: 'showError'
  },

  saveForm() {
    this.view.model.save();
  },

  showError() {
    alert('You have errors');
  }
});

Live example

If your ui keys clash with keys on the attached view, the view's ui declarations will take precidence over the behavior's ui. This allows for behaviors to be more easily reused without dictating necessary structures within the view itself.

import { Behavior, View } from 'backbone.marionette';

const MyBehavior = Behavior.extend({
  ui: {
    saveForm: '.btn-save'
  },

  events: {
    'click @ui.saveForm': 'saveForm'  // .btn-primary when used with `FirstView`
  },

  saveForm() {
    this.view.model.save();
  }
});

const FirstView = View.extend({
  behaviors: [MyBehavior],

  ui: {
    saveForm: '.btn-primary'
  },

  events: {
    'click @ui.saveForm': 'checkForm'  // .btn-primary
  },

  checkForm() {
    // ...
  }
});

View DOM proxies

The Behavior has a number of proxies attributes that directly refer to the related attribute on a view:

  • $
  • el
  • $el

In addition, each behavior is able to reference the view they are attached to through the view attribute:

import { Behavior } from 'backbone.marionette';

const ViewBehavior = Behavior.extend({
  onRender() {
    const shouldHighlight = this.view.model.get('selected');
    this.$el.toggleClass('highlight', shouldHighlight);
    this.$('.view-class').addClass('highlighted-icon');
  }
});

Live example

Note in rare cases when a view's el is modified via setElement if utilizing these proxies they will need to be manually updated by calling myBehavior.proxyViewProperties();

Destroying a Behavior

myBehavior.destroy() will call stopListening on the behavior instance, and it will remove the behavior from the view.

© 2017 Muted Solutions, LLC
Licensed under the MIT License.
https://marionettejs.com/docs/v4.0.0/marionette.behavior.html