Node.js provides a number of C++ APIs that can be used to execute JavaScript in a Node.js environment from other C++ software.
The documentation for these APIs can be found in src/node.h in the Node.js source tree. In addition to the APIs exposed by Node.js, some required concepts are provided by the V8 embedder API.
Because using Node.js as an embedded library is different from writing code that is executed by Node.js, breaking changes do not follow typical Node.js deprecation policy and may occur on each semver-major release without prior warning.
The following sections will provide an overview over how to use these APIs to create an application from scratch that will perform the equivalent of node -e <code>
, i.e. that will take a piece of JavaScript and run it in a Node.js-specific environment.
The full code can be found in the Node.js source tree.
Node.js requires some per-process state management in order to run:
v8::Platform
instance.The following example shows how these can be set up. Some class names are from the node
and v8
C++ namespaces, respectively.
int main(int argc, char** argv) { argv = uv_setup_args(argc, argv); std::vector<std::string> args(argv, argv + argc); // Parse Node.js CLI options, and print any errors that have occurred while // trying to parse them. std::unique_ptr<node::InitializationResult> result = node::InitializeOncePerProcess(args, { node::ProcessInitializationFlags::kNoInitializeV8, node::ProcessInitializationFlags::kNoInitializeNodeV8Platform }); for (const std::string& error : result->errors()) fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str()); if (result->early_return() != 0) { return result->exit_code(); } // Create a v8::Platform instance. `MultiIsolatePlatform::Create()` is a way // to create a v8::Platform instance that Node.js can use when creating // Worker threads. When no `MultiIsolatePlatform` instance is present, // Worker threads are disabled. std::unique_ptr<MultiIsolatePlatform> platform = MultiIsolatePlatform::Create(4); V8::InitializePlatform(platform.get()); V8::Initialize(); // See below for the contents of this function. int ret = RunNodeInstance( platform.get(), result->args(), result->exec_args()); V8::Dispose(); V8::DisposePlatform(); node::TearDownOncePerProcess(); return ret; } copy
Node.js has a concept of a “Node.js instance”, that is commonly being referred to as node::Environment
. Each node::Environment
is associated with:
v8::Isolate
, i.e. one JS Engine instance,uv_loop_t
, i.e. one event loop, andv8::Context
s, but exactly one main v8::Context
.node::IsolateData
instance that contains information that could be shared by multiple node::Environment
s that use the same v8::Isolate
. Currently, no testing if performed for this scenario.In order to set up a v8::Isolate
, an v8::ArrayBuffer::Allocator
needs to be provided. One possible choice is the default Node.js allocator, which can be created through node::ArrayBufferAllocator::Create()
. Using the Node.js allocator allows minor performance optimizations when addons use the Node.js C++ Buffer
API, and is required in order to track ArrayBuffer
memory in process.memoryUsage()
.
Additionally, each v8::Isolate
that is used for a Node.js instance needs to be registered and unregistered with the MultiIsolatePlatform
instance, if one is being used, in order for the platform to know which event loop to use for tasks scheduled by the v8::Isolate
.
The node::NewIsolate()
helper function creates a v8::Isolate
, sets it up with some Node.js-specific hooks (e.g. the Node.js error handler), and registers it with the platform automatically.
int RunNodeInstance(MultiIsolatePlatform* platform, const std::vector<std::string>& args, const std::vector<std::string>& exec_args) { int exit_code = 0; // Setup up a libuv event loop, v8::Isolate, and Node.js Environment. std::vector<std::string> errors; std::unique_ptr<CommonEnvironmentSetup> setup = CommonEnvironmentSetup::Create(platform, &errors, args, exec_args); if (!setup) { for (const std::string& err : errors) fprintf(stderr, "%s: %s\n", args[0].c_str(), err.c_str()); return 1; } Isolate* isolate = setup->isolate(); Environment* env = setup->env(); { Locker locker(isolate); Isolate::Scope isolate_scope(isolate); HandleScope handle_scope(isolate); // The v8::Context needs to be entered when node::CreateEnvironment() and // node::LoadEnvironment() are being called. Context::Scope context_scope(setup->context()); // Set up the Node.js instance for execution, and run code inside of it. // There is also a variant that takes a callback and provides it with // the `require` and `process` objects, so that it can manually compile // and run scripts as needed. // The `require` function inside this script does *not* access the file // system, and can only load built-in Node.js modules. // `module.createRequire()` is being used to create one that is able to // load files from the disk, and uses the standard CommonJS file loader // instead of the internal-only `require` function. MaybeLocal<Value> loadenv_ret = node::LoadEnvironment( env, "const publicRequire =" " require('node:module').createRequire(process.cwd() + '/');" "globalThis.require = publicRequire;" "require('node:vm').runInThisContext(process.argv[1]);"); if (loadenv_ret.IsEmpty()) // There has been a JS exception. return 1; exit_code = node::SpinEventLoop(env).FromMaybe(1); // node::Stop() can be used to explicitly stop the event loop and keep // further JavaScript from running. It can be called from any thread, // and will act like worker.terminate() if called from another thread. node::Stop(env); } return exit_code; } copy
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