SeedSequence mixes sources of entropy in a reproducible way to set the initial state for independent and very probably non-overlapping BitGenerators.
Once the SeedSequence is instantiated, you can call the generate_state method to get an appropriately sized seed. Calling spawn(n) will create n SeedSequences that can be used to seed independent BitGenerators, i.e. for different threads.
The entropy for creating a SeedSequence. All integer values must be non-negative.
An additional source of entropy based on the position of this SeedSequence in the tree of such objects created with the SeedSequence.spawn method. Typically, only SeedSequence.spawn will set this, and users will not.
Size of the pooled entropy to store. Default is 4 to give a 128-bit entropy pool. 8 (for 256 bits) is another reasonable choice if working with larger PRNGs, but there is very little to be gained by selecting another value.
The number of children already spawned. Only pass this if reconstructing a SeedSequence from a serialized form.
Best practice for achieving reproducible bit streams is to use the default None for the initial entropy, and then use SeedSequence.entropy to log/pickle the entropy for reproducibility:
>>> sq1 = np.random.SeedSequence() >>> sq1.entropy 243799254704924441050048792905230269161 # random >>> sq2 = np.random.SeedSequence(sq1.entropy) >>> np.all(sq1.generate_state(10) == sq2.generate_state(10)) True
| Return the requested number of words for PRNG seeding. |
| Spawn a number of child |
© 2005–2024 NumPy Developers
Licensed under the 3-clause BSD License.
https://numpy.org/doc/2.4/reference/random/bit_generators/generated/numpy.random.SeedSequence.html