public class Object
Object
is the root of the class hierarchy. Every class has Object
as a superclass. All objects, including arrays, implement the methods of this class.Constructor | Description |
---|---|
Object() |
Constructs a new object. |
Modifier and Type | Method | Description |
---|---|---|
protected Object |
clone() |
Creates and returns a copy of this object. |
boolean |
equals |
Indicates whether some other object is "equal to" this one. |
protected void |
finalize() |
Deprecated, for removal: This API element is subject to removal in a future version. Finalization is deprecated and subject to removal in a future release. |
final Class |
getClass() |
Returns the runtime class of this Object . |
int |
hashCode() |
Returns a hash code value for the object. |
final void |
notify() |
Wakes up a single thread that is waiting on this object's monitor. |
final void |
notifyAll() |
Wakes up all threads that are waiting on this object's monitor. |
String |
toString() |
Returns a string representation of the object. |
final void |
wait() |
Causes the current thread to wait until it is awakened, typically by being notified or interrupted. |
final void |
wait |
Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed. |
final void |
wait |
Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed. |
public Object()
public final Class<?> getClass()
Object
. The returned Class
object is the object that is locked by
static synchronized
methods of the represented class. The actual result type is Class<? extends |X|>
where |X|
is the erasure of the static type of the expression on which getClass
is called. For example, no cast is required in this code fragment:
Number n = 0;
Class<? extends Number> c = n.getClass();
Class
object that represents the runtime class of this object.public int hashCode()
HashMap
. The general contract of hashCode
is:
hashCode
method must consistently return the same integer, provided no information used in equals
comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application. equals
method, then calling the
hashCode
method on each of the two objects must produce the same integer result. equals
method, then calling the hashCode
method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hash tables. hashCode
method defined by class Object
returns distinct integers for distinct objects.public boolean equals(Object obj)
The equals
method implements an equivalence relation on non-null object references:
x
, x.equals(x)
should return true
. x
and y
, x.equals(y)
should return true
if and only if y.equals(x)
returns true
. x
, y
, and z
, if x.equals(y)
returns true
and y.equals(z)
returns true
, then x.equals(z)
should return true
. x
and y
, multiple invocations of x.equals(y)
consistently return true
or consistently return false
, provided no information used in equals
comparisons on the objects is modified. x
, x.equals(null)
should return false
. An equivalence relation partitions the elements it operates on into equivalence classes; all the members of an equivalence class are equal to each other. Members of an equivalence class are substitutable for each other, at least for some purposes.
hashCode
method whenever this method is overridden, so as to maintain the general contract for the hashCode
method, which states that equal objects must have equal hash codes.equals
method for class Object
implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x
and y
, this method returns true
if and only if x
and y
refer to the same object (x == y
has the value true
). In other words, under the reference equality equivalence relation, each equivalence class only has a single element.obj
- the reference object with which to compare.true
if this object is the same as the obj argument; false
otherwise.protected Object clone() throws CloneNotSupportedException
x
, the expression: will be true, and that the expression:x.clone() != x
will bex.clone().getClass() == x.getClass()
true
, but these are not absolute requirements. While it is typically the case that: will bex.clone().equals(x)
true
, this is not an absolute requirement. By convention, the returned object should be obtained by calling super.clone
. If a class and all of its superclasses (except Object
) obey this convention, it will be the case that x.clone().getClass() == x.getClass()
.
By convention, the object returned by this method should be independent of this object (which is being cloned). To achieve this independence, it may be necessary to modify one or more fields of the object returned by super.clone
before returning it. Typically, this means copying any mutable objects that comprise the internal "deep structure" of the object being cloned and replacing the references to these objects with references to the copies. If a class contains only primitive fields or references to immutable objects, then it is usually the case that no fields in the object returned by super.clone
need to be modified.
clone
for class Object
performs a specific cloning operation. First, if the class of this object does not implement the interface Cloneable
, then a CloneNotSupportedException
is thrown. Note that all arrays are considered to implement the interface Cloneable
and that the return type of the clone
method of an array type T[]
is T[]
where T is any reference or primitive type. Otherwise, this method creates a new instance of the class of this object and initializes all its fields with exactly the contents of the corresponding fields of this object, as if by assignment; the contents of the fields are not themselves cloned. Thus, this method performs a "shallow copy" of this object, not a "deep copy" operation. The class Object
does not itself implement the interface Cloneable
, so calling the clone
method on an object whose class is Object
will result in throwing an exception at run time.
CloneNotSupportedException
- if the object's class does not support the Cloneable
interface. Subclasses that override the clone
method can also throw this exception to indicate that an instance cannot be cloned.public String toString()
toString
method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method. The string output is not necessarily stable over time or across JVM invocations.toString
method for class Object
returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@
', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of: getClass().getName() + '@' + Integer.toHexString(hashCode())
public final void notify()
wait
methods. The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement that synchronizes on the object. Class,
by executing a static synchronized method of that class. Only one thread at a time can own an object's monitor.
IllegalMonitorStateException
- if the current thread is not the owner of this object's monitor.public final void notifyAll()
wait
methods. The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. See the notify
method for a description of the ways in which a thread can become the owner of a monitor.
IllegalMonitorStateException
- if the current thread is not the owner of this object's monitor.public final void wait() throws InterruptedException
In all respects, this method behaves as if wait(0L, 0)
had been called. See the specification of the wait(long, int)
method for details.
IllegalMonitorStateException
- if the current thread is not the owner of the object's monitorInterruptedException
- if any thread interrupted the current thread before or while the current thread was waiting. The interrupted status of the current thread is cleared when this exception is thrown.public final void wait(long timeoutMillis) throws InterruptedException
In all respects, this method behaves as if wait(timeoutMillis, 0)
had been called. See the specification of the wait(long, int)
method for details.
timeoutMillis
- the maximum time to wait, in millisecondsIllegalArgumentException
- if timeoutMillis
is negativeIllegalMonitorStateException
- if the current thread is not the owner of the object's monitorInterruptedException
- if any thread interrupted the current thread before or while the current thread was waiting. The interrupted status of the current thread is cleared when this exception is thrown.public final void wait(long timeoutMillis, int nanos) throws InterruptedException
The current thread must own this object's monitor lock. See the notify
method for a description of the ways in which a thread can become the owner of a monitor lock.
This method causes the current thread (referred to here as T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Note that only the locks on this object are relinquished; any other objects on which the current thread may be synchronized remain locked while the thread waits.
Thread T then becomes disabled for thread scheduling purposes and lies dormant until one of the following occurs:
notify
method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened. notifyAll
method for this object. 1000000 * timeoutMillis + nanos
. If timeoutMillis
and nanos
are both zero, then real time is not taken into consideration and the thread waits until awakened by one of the other causes. The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It competes in the usual manner with other threads for the right to synchronize on the object; once it has regained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait
method was invoked. Thread T then returns from the invocation of the wait
method. Thus, on return from the wait
method, the synchronization state of the object and of thread T
is exactly as it was when the wait
method was invoked.
A thread can wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. See the example below.
For more information on this topic, see section 14.2, "Condition Queues," in Brian Goetz and others' Java Concurrency in Practice (Addison-Wesley, 2006) or Item 81 in Joshua Bloch's Effective Java, Third Edition (Addison-Wesley, 2018).
If the current thread is interrupted by any thread before or while it is waiting, then an InterruptedException
is thrown. The interrupted status of the current thread is cleared when this exception is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
while
loop around the call to wait
, as shown in the example below. Among other things, this approach avoids problems that can be caused by spurious wakeups.
synchronized (obj) {
while (<condition does not hold> and <timeout not exceeded>) {
long timeoutMillis = ... ; // recompute timeout values
int nanos = ... ;
obj.wait(timeoutMillis, nanos);
}
... // Perform action appropriate to condition or timeout
}
timeoutMillis
- the maximum time to wait, in millisecondsnanos
- additional time, in nanoseconds, in the range 0-999999 inclusiveIllegalArgumentException
- if timeoutMillis
is negative, or if the value of nanos
is out of rangeIllegalMonitorStateException
- if the current thread is not the owner of the object's monitorInterruptedException
- if any thread interrupted the current thread before or while the current thread was waiting. The interrupted status of the current thread is cleared when this exception is thrown.@Deprecated(since="9", forRemoval=true) protected void finalize() throws Throwable
Subclasses that override finalize
to perform cleanup should use alternative cleanup mechanisms and remove the finalize
method. Use Cleaner
and PhantomReference
as safer ways to release resources when an object becomes unreachable. Alternatively, add a close
method to explicitly release resources, and implement AutoCloseable
to enable use of the try
-with-resources statement.
This method will remain in place until finalizers have been removed from most existing code.
finalize
method to dispose of system resources or to perform other cleanup. When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize()
. In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize
only after an indefinite delay.
The general contract of finalize
is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize
method may take any action, including making this object available again to other threads; the usual purpose of finalize
, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.
The finalize
method of class Object
performs no special action; it simply returns normally. Subclasses of Object
may override this definition.
The Java programming language does not guarantee which thread will invoke the finalize
method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.
After the finalize
method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.
The finalize
method is never invoked more than once by a Java virtual machine for any given object.
Any exception thrown by the finalize
method causes the finalization of this object to be halted, but is otherwise ignored.
Reference.reachabilityFence(java.lang.Object)
can be used to ensure that objects remain reachable while resources embedded in the object are in use. A subclass should avoid overriding the finalize
method unless the subclass embeds non-heap resources that must be cleaned up before the instance is collected. Finalizer invocations are not automatically chained, unlike constructors. If a subclass overrides finalize
it must invoke the superclass finalizer explicitly. To guard against exceptions prematurely terminating the finalize chain, the subclass should use a try-finally
block to ensure super.finalize()
is always invoked. For example,
@Override
protected void finalize() throws Throwable {
try {
... // cleanup subclass state
} finally {
super.finalize();
}
}
Throwable
- the Exception
raised by this method
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