The Health component provides the ability for Game Objects to have a health
property
that can be damaged and reset through game code.
Requires the LifeSpan component.
Damages the Game Object. This removes the given amount of health from the health
property.
If health is taken below or is equal to zero then the kill
method is called.
Heal the Game Object. This adds the given amount of health to the health
property.
The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
It can be used in combination with the damage
method or modified directly.
The Game Objects maximum health value. This works in combination with the heal
method to ensure
the health value never exceeds the maximum.
Sets the health property of the Game Object to the given amount.
Will never exceed the maxHealth
value.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Component.Health.html