This is the base class for creating a PIXI filter. Currently only webGL supports filters.
If you want to make a custom filter this should be your base class.
| ||Array|| |
The fragment source in an array of strings.
| ||Object|| |
An object containing the uniforms for this filter.
Syncs the uniforms between the class object and the shaders.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.