torch.random.fork_rng(devices=None, enabled=True, _caller='fork_rng', _devices_kw='devices') [source]

Forks the RNG, so that when you return, the RNG is reset to the state that it was previously in.

  • devices (iterable of CUDA IDs) – CUDA devices for which to fork the RNG. CPU RNG state is always forked. By default, fork_rng() operates on all devices, but will emit a warning if your machine has a lot of devices, since this function will run very slowly in that case. If you explicitly specify devices, this warning will be suppressed
  • enabled (bool) – if False, the RNG is not forked. This is a convenience argument for easily disabling the context manager without having to delete it and unindent your Python code under it.
torch.random.get_rng_state() → torch.Tensor [source]

Returns the random number generator state as a torch.ByteTensor.

torch.random.initial_seed() → int [source]

Returns the initial seed for generating random numbers as a Python long.

torch.random.manual_seed(seed) → torch._C.Generator [source]

Sets the seed for generating random numbers. Returns a torch.Generator object.


seed (int) – The desired seed. Value must be within the inclusive range [-0x8000_0000_0000_0000, 0xffff_ffff_ffff_ffff]. Otherwise, a RuntimeError is raised. Negative inputs are remapped to positive values with the formula 0xffff_ffff_ffff_ffff + seed.

torch.random.seed() → int [source]

Sets the seed for generating random numbers to a non-deterministic random number. Returns a 64 bit number used to seed the RNG.

torch.random.set_rng_state(new_state) → None [source]

Sets the random number generator state.


new_state (torch.ByteTensor) – The desired state

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Licensed under the 3-clause BSD License.