The PerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...
Import Statement: | import Qt3D.Extras |
Since: | Qt 5.7 |
Inherits: |
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qt3d-extras-pervertexcolormaterial.html