The PhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. More...
Import Statement: | import Qt3D.Extras |
Since: | Qt 5.7 |
Inherits: |
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
alpha : real
Holds the alpha component of the object which varies between 0 and 1.
The default value is 0.5.
ambient : color
Holds the current ambient color.
blendFunctionArg : BlendEquation::BlendFunction
Holds the blend equation function argument.
See also Qt3DRender::QBlendEquation::BlendFunction.
destinationAlphaArg : BlendEquationArguments::Blending
Holds the blend equation destination alpha blending argument.
See also Qt3DRender::QBlendEquationArguments::Blending.
destinationRgbArg : BlendEquationArguments::Blending
Holds the blend equation destination RGB blending argument.
See also Qt3DRender::QBlendEquationArguments::Blending.
diffuse : color
Holds the current diffuse color.
shininess : real
Holds the current shininess.
sourceAlphaArg : BlendEquationArguments::Blending
Holds the blend equation source alpha blending argument.
See also Qt3DRender::QBlendEquationArguments::Blending.
sourceRgbArg : BlendEquationArguments::Blending
Holds the blend equation source RGB blending argument.
See also Qt3DRender::QBlendEquationArguments::Blending.
specular : color
Holds the current specular color.
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https://doc.qt.io/qt-6.2/qml-qt3d-extras-phongalphamaterial.html