Enable alpha-to-coverage multisampling mode. More...
Import Statement: | import Qt3D.Render |
Since: | Qt 5.7 |
Instantiates: | QAlphaCoverage |
Inherits: |
An AlphaCoverage type enables alpha-to-coverage multisampling mode. When enabled, the fragment alpha value is used as a coverage for the sample and combined with fragment coverage value. AlphaCoverage does nothing if multisampling is disabled. Alpha-to-coverage is most useful when order independent blending is required, for example when rendering leaves, grass and other rich vegetation.
It can be added to a RenderPass:
RenderPass { shaderProgram: ShaderProgram { // ... } renderStates: [ AlphaCoverage {}, MultiSampleAntiAliasing {} ] }
Or to a RenderStateSet:
RenderStateSet { renderStates: [ AlphaCoverage {}, MultiSampleAntiAliasing {} ] }
See also MultiSampleAntiAliasing.
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https://doc.qt.io/qt-6.2/qml-qt3d-render-alphacoverage.html