The CullFace type specifies whether front or back face culling is enabled. More...
Import Statement: | import Qt3D.Render |
Since: | Qt 5.7 |
Instantiates: | QCullFace |
Inherits: |
CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.
It can be added to the renderStates property of a RenderPass:
RenderPass { shaderProgram: ShaderProgram { // ... } renderStates: [ CullFace { mode: CullFace.Front } ] }
Or added to the renderStates property of a RenderStateSet:
RenderStateSet { renderStates: [ CullFace { mode: CullFace.Front } ] }
See also FrontFace.
mode : enumeration
Holds the culling mode used by CullFace. Default is set to QCullFace.Back.
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https://doc.qt.io/qt-6.2/qml-qt3d-render-cullface.html