The QRenderCapabilities class holds settings related to available rendering engines. More...
Import Statement: | import Qt3D.Render |
Since: | Qt 5.15 |
Instantiates: | QRenderCapabilities |
RenderCapabilities provides details of graphical features that are available at runtime. It can be used to decide which code path to use for some algorithms, for example, depending on whether compute shaders are available or not.
[read-only] api : QRenderCapabilities::API
Returns which API is currently in use.
[read-only] driverVersion : QString
Returns the driver version string.
[read-only] extensions : QStringList
Returns the list of extensions currently available.
[read-only] glslVersion : QString
Returns the GLSL version string.
[read-only] majorVersion : int
Returns the major version number currently in use.
[read-only] maxComputeInvocations : int
Returns the maximum number of Compute Shaders available.
[read-only] maxComputeSharedMemorySize : int
Returns the maximum amount of shared memory available for Compute Shaders.
[read-only] maxImageUnits : int
Returns the maximum number of available image units.
[read-only] maxSSBOBindings : int
Returns the maximum number of available SSBO binding points, if supported.
[read-only] maxSSBOSize : int
Returns the maximum size of SSBOs, if available.
[read-only] maxSamples : int
Returns the maximum number of samples available for MSAA.
[read-only] maxTextureLayers : int
Returns the number of available texture layers.
[read-only] maxTextureSize : int
Returns the maximum size of textures.
[read-only] maxTextureUnits : int
Returns the number of available texture units.
[read-only] maxUBOBindings : int
Returns the maximum number of available UBO binding points, if supported.
[read-only] maxUBOSize : int
Returns the maximum size of UBOs, if supported.
[read-only] maxWorkGroupCountX : int
Returns the maximum number of available Compute Shader workgroups in the X axis.
[read-only] maxWorkGroupCountY : int
Returns the maximum number of available Compute Shader workgroups in the Y axis.
[read-only] maxWorkGroupCountZ : int
Returns the maximum number of available Compute Shader workgroups in the Z axis.
[read-only] maxWorkGroupSizeX : int
Returns the maximum size of Compute Shader local workgroups in the X axis.
[read-only] maxWorkGroupSizeY : int
Returns the maximum size of Compute Shader local workgroups in the Y axis.
[read-only] maxWorkGroupSizeZ : int
Returns the maximum size of Compute Shader local workgroups in the Z axis.
[read-only] minorVersion : int
Returns the minor version number currently in use.
[read-only] profile : bool
Returns which profile (if applicable) is currently in use.
[read-only] renderer : QString
Returns the device identification string.
[read-only] supportsCompute : bool
Returns true if Compute Shaders are supported.
[read-only] supportsImageStore : bool
Returns true if Image Store operations are supported.
[read-only] supportsSSBO : bool
Returns true if SSBOs are supported.
[read-only] supportsUBO : bool
Returns true if UBOs are supported.
[read-only] valid : bool
true if the data is valid, otherwise Qt 3D failed to query the available hardware.
[read-only] vendor : QString
Returns the vendor identification string.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qt3d-render-rendercapabilities.html