Enables or disables entire subtrees of frame graph nodes. More...
| Import Statement: | import Qt3D.Render |
| Since: | Qt 5.14 |
| Instantiates: | QSubtreeEnabler |
| Inherits: |
While FrameGraphNodes can be individually enabled and disabled via the enabled property, this can become tedious when an entire path needs to be turned on or off. SubtreeEnabler is a convenience node that makes this use case trivial, allowing all of its children to be controlled by a single switch.
For example, the following simplified frame graph includes a subtree for debug rendering that can easily be enabled only when debugging.
RenderSurfaceSelector {
ClearBuffers {
Viewport {
CameraSelector {}
}
}
SubtreeEnabler {
enabled: showDebugView
Viewport {
CameraSelector {
RenderPassFilter {}
}
}
}
} SubtreeEnabler is enabled by default.
enablement : enumeration
Controls whether subtree enablement is persistent or transient.
| Constant | Description |
|---|---|
Persistent |
The value of enabled is persistent. This is the default. |
SingleShot |
The value of enabled will last for a single frame and then be reset to false. This might be used for a subtree drawing to an FBO, for example, to only update the FBO when the relevant portions of the scene changed. |
void requestUpdate()
Requests that the subtree be enabled.
A conveninence method intended to be used with SingleShot enablement.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qt3d-render-subtreeenabler.html