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Animator QML Type

Is the base of all QML animators. More...

Import Statement: import QtQuick
Since: Qt 5.2
Inherits:

Animation

Inherited By:

OpacityAnimator, RotationAnimator, ScaleAnimator, UniformAnimator, XAnimator, and YAnimator

Properties

Detailed Description

Animator types are a special type of animation which operate directly on Qt Quick's scene graph, rather than the QML objects and their properties like regular Animation types do. This has the benefit that Animator based animations can animate on the scene graph's rendering thread even when the UI thread is blocked.

The value of the QML property will be updated after the animation has finished. The property is not updated while the animation is running.

The Animator types can be used just like any other Animation type.

Rectangle {
    id: mixBox
    width: 50
    height: 50
    ParallelAnimation {
        ColorAnimation {
            target: mixBox
            property: "color"
            from: "forestgreen"
            to: "lightsteelblue";
            duration: 1000
        }
        ScaleAnimator {
            target: mixBox
            from: 2
            to: 1
            duration: 1000
        }
        running: true
    }
}

If all sub-animations of ParallelAnimation and SequentialAnimation are Animator types, the ParallelAnimation and SequentialAnimation will also be treated as an Animator and be run on the scene graph's rendering thread when possible.

The Animator types can be used for animations during transitions, but they do not support the reversible property.

The Animator type cannot be used directly in a QML file. It exists to provide a set of common properties and methods, available across all the other animator types that inherit from it. Attempting to use the Animator type directly will result in an error.

Property Documentation

duration : int

This property holds the duration of the animation in milliseconds.

The default value is 250.

easing.amplitude : real

Specifies the easing curve used for the animation

To specify an easing curve you need to specify at least the type. For some curves you can also specify amplitude, period and/or overshoot (more details provided after the table). The default easing curve is Easing.Linear.

PropertyAnimation { properties: "y";
                    easing.type: Easing.InOutElastic;
                    easing.amplitude: 2.0;
                    easing.period: 1.5 }

Available types are:

Easing.Linear Easing curve for a linear (t) function: velocity is constant.
Easing.InQuad Easing curve for a quadratic (t^2) function: accelerating from zero velocity.
Easing.OutQuad Easing curve for a quadratic (t^2) function: decelerating to zero velocity.
Easing.InOutQuad Easing curve for a quadratic (t^2) function: acceleration until halfway, then deceleration.
Easing.OutInQuad Easing curve for a quadratic (t^2) function: deceleration until halfway, then acceleration.
Easing.InCubic Easing curve for a cubic (t^3) function: accelerating from zero velocity.
Easing.OutCubic Easing curve for a cubic (t^3) function: decelerating to zero velocity.
Easing.InOutCubic Easing curve for a cubic (t^3) function: acceleration until halfway, then deceleration.
Easing.OutInCubic Easing curve for a cubic (t^3) function: deceleration until halfway, then acceleration.
Easing.InQuart Easing curve for a quartic (t^4) function: accelerating from zero velocity.
Easing.OutQuart Easing curve for a quartic (t^4) function: decelerating to zero velocity.
Easing.InOutQuart Easing curve for a quartic (t^4) function: acceleration until halfway, then deceleration.
Easing.OutInQuart Easing curve for a quartic (t^4) function: deceleration until halfway, then acceleration.
Easing.InQuint Easing curve for a quintic (t^5) function: accelerating from zero velocity.
Easing.OutQuint Easing curve for a quintic (t^5) function: decelerating to zero velocity.
Easing.InOutQuint Easing curve for a quintic (t^5) function: acceleration until halfway, then deceleration.
Easing.OutInQuint Easing curve for a quintic (t^5) function: deceleration until halfway, then acceleration.
Easing.InSine Easing curve for a sinusoidal (sin(t)) function: accelerating from zero velocity.
Easing.OutSine Easing curve for a sinusoidal (sin(t)) function: decelerating to zero velocity.
Easing.InOutSine Easing curve for a sinusoidal (sin(t)) function: acceleration until halfway, then deceleration.
Easing.OutInSine Easing curve for a sinusoidal (sin(t)) function: deceleration until halfway, then acceleration.
Easing.InExpo Easing curve for an exponential (2^t) function: accelerating from zero velocity.
Easing.OutExpo Easing curve for an exponential (2^t) function: decelerating to zero velocity.
Easing.InOutExpo Easing curve for an exponential (2^t) function: acceleration until halfway, then deceleration.
Easing.OutInExpo Easing curve for an exponential (2^t) function: deceleration until halfway, then acceleration.
Easing.InCirc Easing curve for a circular (sqrt(1-t^2)) function: accelerating from zero velocity.
Easing.OutCirc Easing curve for a circular (sqrt(1-t^2)) function: decelerating to zero velocity.
Easing.InOutCirc Easing curve for a circular (sqrt(1-t^2)) function: acceleration until halfway, then deceleration.
Easing.OutInCirc Easing curve for a circular (sqrt(1-t^2)) function: deceleration until halfway, then acceleration.
Easing.InElastic Easing curve for an elastic (exponentially decaying sine wave) function: accelerating from zero velocity. The peak amplitude can be set with the amplitude parameter, and the period of decay by the period parameter.
Easing.OutElastic Easing curve for an elastic (exponentially decaying sine wave) function: decelerating to zero velocity. The peak amplitude can be set with the amplitude parameter, and the period of decay by the period parameter.
Easing.InOutElastic Easing curve for an elastic (exponentially decaying sine wave) function: acceleration until halfway, then deceleration.
Easing.OutInElastic Easing curve for an elastic (exponentially decaying sine wave) function: deceleration until halfway, then acceleration.
Easing.InBack Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in: accelerating from zero velocity.
Easing.OutBack Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing out: decelerating to zero velocity.
Easing.InOutBack Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in/out: acceleration until halfway, then deceleration.
Easing.OutInBack Easing curve for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration.
Easing.InBounce Easing curve for a bounce (exponentially decaying parabolic bounce) function: accelerating from zero velocity.
Easing.OutBounce Easing curve for a bounce (exponentially decaying parabolic bounce) function: decelerating to zero velocity.
Easing.InOutBounce Easing curve for a bounce (exponentially decaying parabolic bounce) function easing in/out: acceleration until halfway, then deceleration.
Easing.OutInBounce Easing curve for a bounce (exponentially decaying parabolic bounce) function easing out/in: deceleration until halfway, then acceleration.
Easing.BezierSpline Custom easing curve defined by the easing.bezierCurve property.

easing.amplitude is only applicable for bounce and elastic curves (curves of type Easing.InBounce, Easing.OutBounce, Easing.InOutBounce, Easing.OutInBounce, Easing.InElastic, Easing.OutElastic, Easing.InOutElastic or Easing.OutInElastic).

easing.overshoot is only applicable if easing.type is: Easing.InBack, Easing.OutBack, Easing.InOutBack or Easing.OutInBack.

easing.period is only applicable if easing.type is: Easing.InElastic, Easing.OutElastic, Easing.InOutElastic or Easing.OutInElastic.

easing.bezierCurve is only applicable if easing.type is: Easing.BezierSpline. This property is a list<real> containing groups of three points defining a curve from 0,0 to 1,1 - control1, control2, end point: [cx1, cy1, cx2, cy2, endx, endy, ...]. The last point must be 1,1.

See the Easing Curves for a demonstration of the different easing settings.

from : real

This property holds the starting value for the animation.

If the Animator is defined within a Transition or Behavior, this value defaults to the value defined in the starting state of the Transition, or the current value of the property at the moment the Behavior is triggered.

See also Animation and Transitions in Qt Quick.

target : QtQuick::Item

This property holds the target item of the animator.

Note: Animator targets must be Item based types.

to : real

This property holds the end value for the animation.

If the Animator is defined within a Transition or Behavior, this value defaults to the value defined in the end state of the Transition, or the value of the property change that triggered the Behavior.

© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qtquick-animator.html